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In Export Licenses the scroll with L1/L2 is not working. PS2 Classic options have long titles that are truncated when you enter to the option.ġ0. (You could show the selected user/name where it says "Save Game List").ĩ. Use SELECT to toggle the user (All or 0001, 0002, 0003, etc) Filter saves/trophy listings by the selected user.
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In Options screen, allow to select the default user (All or 0001, 0002, 0003, etc).ħ. When you enter to Setting, the screen is named OptionsĦ. Show ICON0.PNG of the current item when you enter to the Detail screen.ĥ. Show the trophy icon of the selected trophy in a corner of the screen.Ĥ. Show ICON0.PNG of the selected item in a corner of the screen (I suggest the bottom-right corner).ģ. If you have some free time, here are my suggested features:Ģ. and bring all these new features into I'm very impressed with Apollo Save Tool 1.5. I'll post the source link as soon as I upload it to Github.Īnyways, time to get out of the rabbit hole. Maybe a developer with a better crypto background can answer that question when reviewing the source.
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I actually googled for a certain constant "0xA1652347" and the only 1 match I've got, was actually another ps2 save decoder for Final Fantasy VII. Honestly, the encryption scheme looks quite complex, and I really wonder if it's custom made by Square Enix devs or perhaps it's a standard algorithm that I couldn't recognize.
#Red eyex32 black ops game save editor codes code#
I still need to clean up the source code because it's quite dirty, as I was doing a rough port from the C# decompilation to C, trying to avoid any mistakes along the way. This one is based on the Final fantasy XIII Encryptor tool by Jappi88 (credits to him, Unknown v2, & Echelo for the original tool) As a final step in the "pokemon decrypt" road, I reversed the Final Fantasy XIII (1, XIII-2, XIII-3) save-game decryption